RBLX vs. TEAM: A Head-to-Head Stock Comparison
UpdatedHere’s a clear look at RBLX and TEAM, comparing key factors like historical performance, profitability, financial strength, growth, dividend, and valuation.
Company Overview
RBLX’s market capitalization stands at 69.25 billion USD, while TEAM’s is 49.89 billion USD, indicating their market valuations are broadly comparable.
RBLX’s beta of 1.56 points to significantly higher volatility compared to TEAM (beta: 0.97), suggesting RBLX has greater potential for both gains and losses relative to market movements.
Symbol | RBLX | TEAM |
---|---|---|
Company Name | Roblox Corporation | Atlassian Corporation |
Country | US | AU |
Sector | Technology | Technology |
Industry | Electronic Gaming & Multimedia | Software - Application |
CEO | Mr. David Baszucki | Mr. Michael Cannon-Brookes |
Price | 102.09 USD | 189.53 USD |
Market Cap | 69.25 billion USD | 49.89 billion USD |
Beta | 1.56 | 0.97 |
Exchange | NYSE | NASDAQ |
IPO Date | March 10, 2021 | December 9, 2015 |
ADR | No | No |
Historical Performance
This chart compares the performance of RBLX and TEAM over the past year by tracking the growth of an initial $10,000 investment in each (starting one year ago).
Data is adjusted for dividends and splits.
Profitability
Return on Equity
RBLX
-417.21%
Electronic Gaming & Multimedia Industry
- Max
- 26.44%
- Q3
- 11.94%
- Median
- -6.70%
- Q1
- -39.23%
- Min
- -91.27%
RBLX has a negative Return on Equity of -417.21%. This indicates the company is generating a loss for its shareholders, which can be a result of unprofitability or negative shareholder equity and is often a sign of financial distress.
TEAM
-11.49%
Software - Application Industry
- Max
- 48.87%
- Q3
- 14.81%
- Median
- 2.18%
- Q1
- -11.36%
- Min
- -47.72%
TEAM has a negative Return on Equity of -11.49%. This indicates the company is generating a loss for its shareholders, which can be a result of unprofitability or negative shareholder equity and is often a sign of financial distress.
Return on Invested Capital
RBLX
-27.10%
Electronic Gaming & Multimedia Industry
- Max
- 61.59%
- Q3
- 13.81%
- Median
- 6.06%
- Q1
- -19.19%
- Min
- -64.64%
RBLX has a negative Return on Invested Capital of -27.10%. This indicates that its operations are failing to generate a profit on the total capital invested, signaling significant inefficiency or value destruction.
TEAM
-5.42%
Software - Application Industry
- Max
- 26.81%
- Q3
- 8.27%
- Median
- 0.11%
- Q1
- -9.25%
- Min
- -34.12%
TEAM has a negative Return on Invested Capital of -5.42%. This indicates that its operations are failing to generate a profit on the total capital invested, signaling significant inefficiency or value destruction.
Net Profit Margin
RBLX
-22.94%
Electronic Gaming & Multimedia Industry
- Max
- 28.20%
- Q3
- 16.96%
- Median
- 9.11%
- Q1
- -16.76%
- Min
- -65.72%
RBLX has a negative Net Profit Margin of -22.94%, indicating the company is operating at a net loss as its expenses exceeded its revenues.
TEAM
-2.69%
Software - Application Industry
- Max
- 48.14%
- Q3
- 13.41%
- Median
- 0.82%
- Q1
- -14.07%
- Min
- -53.57%
TEAM has a negative Net Profit Margin of -2.69%, indicating the company is operating at a net loss as its expenses exceeded its revenues.
Operating Profit Margin
RBLX
-26.48%
Electronic Gaming & Multimedia Industry
- Max
- 28.10%
- Q3
- 20.45%
- Median
- 12.90%
- Q1
- -18.28%
- Min
- -52.60%
RBLX has a negative Operating Profit Margin of -26.48%. This signifies the company is unprofitable at the operational level, as its core business expenses exceed its revenue.
TEAM
-3.34%
Software - Application Industry
- Max
- 44.15%
- Q3
- 11.87%
- Median
- -0.07%
- Q1
- -13.25%
- Min
- -45.17%
TEAM has a negative Operating Profit Margin of -3.34%. This signifies the company is unprofitable at the operational level, as its core business expenses exceed its revenue.
Profitability at a Glance
Symbol | RBLX | TEAM |
---|---|---|
Return on Equity (TTM) | -417.21% | -11.49% |
Return on Assets (TTM) | -11.81% | -2.27% |
Return on Invested Capital (TTM) | -27.10% | -5.42% |
Net Profit Margin (TTM) | -22.94% | -2.69% |
Operating Profit Margin (TTM) | -26.48% | -3.34% |
Gross Profit Margin (TTM) | 77.92% | 82.24% |
Financial Strength
Current Ratio
RBLX
1.02
Electronic Gaming & Multimedia Industry
- Max
- 6.02
- Q3
- 3.16
- Median
- 1.19
- Q1
- 0.86
- Min
- 0.01
RBLX’s Current Ratio of 1.02 aligns with the median group of the Electronic Gaming & Multimedia industry, indicating that its short-term liquidity is in line with its sector peers.
TEAM
1.26
Software - Application Industry
- Max
- 5.09
- Q3
- 2.83
- Median
- 1.68
- Q1
- 1.12
- Min
- 0.04
TEAM’s Current Ratio of 1.26 aligns with the median group of the Software - Application industry, indicating that its short-term liquidity is in line with its sector peers.
Debt-to-Equity Ratio
RBLX
5.81
Electronic Gaming & Multimedia Industry
- Max
- 0.35
- Q3
- 0.33
- Median
- 0.19
- Q1
- 0.13
- Min
- 0.01
With a Debt-to-Equity Ratio of 5.81, RBLX operates with exceptionally high leverage compared to the Electronic Gaming & Multimedia industry norm. This suggests an aggressive reliance on debt financing, which can magnify returns but also significantly elevates financial risk.
TEAM
0.90
Software - Application Industry
- Max
- 1.86
- Q3
- 0.81
- Median
- 0.19
- Q1
- 0.05
- Min
- 0.00
TEAM’s leverage is in the upper quartile of the Software - Application industry, with a Debt-to-Equity Ratio of 0.90. While this approach can boost equity growth, it also exposes the company to greater financial vulnerability.
Interest Coverage Ratio
RBLX
-25.09
Electronic Gaming & Multimedia Industry
- Max
- 20.61
- Q3
- 13.83
- Median
- 4.40
- Q1
- -4.67
- Min
- -25.09
RBLX has a negative Interest Coverage Ratio of -25.09. This indicates that its earnings were insufficient to cover even its operational costs, let alone its interest payments, signaling significant financial distress.
TEAM
11.22
Software - Application Industry
- Max
- 31.61
- Q3
- 7.22
- Median
- 0.27
- Q1
- -13.93
- Min
- -39.97
TEAM’s Interest Coverage Ratio of 11.22 is in the upper quartile for the Software - Application industry, signifying a strong and healthy capacity to meet its interest payments from operating profits.
Financial Strength at a Glance
Symbol | RBLX | TEAM |
---|---|---|
Current Ratio (TTM) | 1.02 | 1.26 |
Quick Ratio (TTM) | 1.02 | 1.26 |
Debt-to-Equity Ratio (TTM) | 5.81 | 0.90 |
Debt-to-Asset Ratio (TTM) | 0.24 | 0.21 |
Net Debt-to-EBITDA Ratio (TTM) | -1.05 | 31.48 |
Interest Coverage Ratio (TTM) | -25.09 | 11.22 |
Growth
The following charts compare key year-over-year (YoY) growth metrics for RBLX and TEAM. These metrics are based on the companies’ annual financial reports.
Revenue Growth (YoY)
EPS Growth (YoY)
Free Cash Flow Growth (YoY)
Dividend
Dividend Yield
RBLX
0.00%
Electronic Gaming & Multimedia Industry
- Max
- 17.99%
- Q3
- 0.25%
- Median
- 0.00%
- Q1
- 0.00%
- Min
- 0.00%
RBLX currently does not pay a dividend, resulting in a yield of 0%. This is a common strategy for growth-focused companies that prioritize reinvesting earnings, though it may be less typical in mature, income-oriented sectors.
TEAM
0.00%
Software - Application Industry
- Max
- 3.77%
- Q3
- 0.00%
- Median
- 0.00%
- Q1
- 0.00%
- Min
- 0.00%
TEAM currently does not pay a dividend, resulting in a yield of 0%. This is a common strategy for growth-focused companies that prioritize reinvesting earnings, though it may be less typical in mature, income-oriented sectors.
Dividend Payout Ratio
RBLX
0.00%
Electronic Gaming & Multimedia Industry
- Max
- 106.44%
- Q3
- 16.54%
- Median
- 0.00%
- Q1
- 0.00%
- Min
- 0.00%
RBLX has a Dividend Payout Ratio of 0%, indicating it does not currently pay a dividend. This is a common strategy for growth-oriented companies that reinvest all profits back into the business.
TEAM
0.00%
Software - Application Industry
- Max
- 105.87%
- Q3
- 0.00%
- Median
- 0.00%
- Q1
- 0.00%
- Min
- 0.00%
TEAM has a Dividend Payout Ratio of 0%, indicating it does not currently pay a dividend. This is a common strategy for growth-oriented companies that reinvest all profits back into the business.
Dividend at a Glance
Symbol | RBLX | TEAM |
---|---|---|
Dividend Yield (TTM) | 0.00% | 0.00% |
Dividend Payout Ratio (TTM) | 0.00% | 0.00% |
Valuation
Price-to-Earnings Ratio
RBLX
-77.93
Electronic Gaming & Multimedia Industry
- Max
- 48.80
- Q3
- 25.15
- Median
- 16.15
- Q1
- 8.23
- Min
- 3.64
RBLX has a negative P/E Ratio of -77.93. This occurs when a company has negative earnings (a net loss), making the ratio unsuitable for valuation analysis.
TEAM
-372.81
Software - Application Industry
- Max
- 187.96
- Q3
- 100.57
- Median
- 52.22
- Q1
- 24.40
- Min
- 1.42
TEAM has a negative P/E Ratio of -372.81. This occurs when a company has negative earnings (a net loss), making the ratio unsuitable for valuation analysis.
Forward P/E to Growth Ratio
RBLX
1.69
Electronic Gaming & Multimedia Industry
- Max
- 2.92
- Q3
- 1.69
- Median
- 0.85
- Q1
- 0.29
- Min
- 0.02
A Forward PEG Ratio of 1.69 places RBLX in the upper quartile for the Electronic Gaming & Multimedia industry. This suggests the stock is potentially expensive compared to its peers relative to its growth forecast, which may warrant caution.
TEAM
3.73
Software - Application Industry
- Max
- 14.09
- Q3
- 6.49
- Median
- 2.64
- Q1
- 0.46
- Min
- 0.02
TEAM’s Forward PEG Ratio of 3.73 is within the middle range of its peers in the Software - Application industry. This suggests a reasonable balance between the stock’s price and its expected growth, aligning with sector valuation norms.
Price-to-Sales Ratio
RBLX
18.05
Electronic Gaming & Multimedia Industry
- Max
- 9.87
- Q3
- 5.63
- Median
- 2.66
- Q1
- 0.77
- Min
- 0.55
With a P/S Ratio of 18.05, RBLX trades at a valuation that eclipses even the highest in the Electronic Gaming & Multimedia industry. This implies the market has priced in exceptionally optimistic scenarios for future revenue growth, posing considerable valuation risk.
TEAM
10.05
Software - Application Industry
- Max
- 18.42
- Q3
- 9.74
- Median
- 5.36
- Q1
- 2.83
- Min
- 0.23
TEAM’s P/S Ratio of 10.05 is in the upper echelon for the Software - Application industry. This means the company is valued richly on its revenue stream compared to its peers, suggesting the stock is priced for a high level of future performance.
Price-to-Book Ratio
RBLX
220.70
Electronic Gaming & Multimedia Industry
- Max
- 6.18
- Q3
- 4.78
- Median
- 2.48
- Q1
- 1.01
- Min
- 0.37
The P/B Ratio is often not a primary valuation metric for the Electronic Gaming & Multimedia industry.
TEAM
36.37
Software - Application Industry
- Max
- 19.82
- Q3
- 9.71
- Median
- 5.30
- Q1
- 2.84
- Min
- 0.12
The P/B Ratio is often not a primary valuation metric for the Software - Application industry.
Valuation at a Glance
Symbol | RBLX | TEAM |
---|---|---|
Price-to-Earnings Ratio (P/E, TTM) | -77.93 | -372.81 |
Forward PEG Ratio (TTM) | 1.69 | 3.73 |
Price-to-Sales Ratio (P/S, TTM) | 18.05 | 10.05 |
Price-to-Book Ratio (P/B, TTM) | 220.70 | 36.37 |
Price-to-Free Cash Flow Ratio (P/FCF, TTM) | 78.96 | 34.08 |
EV-to-EBITDA (TTM) | -113.73 | -1066.86 |
EV-to-Sales (TTM) | 18.22 | 9.77 |