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RBLX vs. TTWO: Roblox vs. Take-Two Interactive Software Stock Comparison

How do Roblox (RBLX) and Take-Two Interactive Software (TTWO) stack up? This page sets them side by side across company profile, performance and risk, profitability, growth, financial strength, dividends, and valuation, with selected fundamentals also measured against each stock's industry-group peers.

Company Profile

Roblox (RBLX) and Take-Two Interactive Software (TTWO) are both classified in the Interactive Home Entertainment sub-industry within the broader Entertainment industry, placing them in the closest GICS peer bucket.

Take-Two Interactive Software (TTWO) has more than two decades of public-market history since April 15, 1997, whereas Roblox (RBLX) listed on March 10, 2021 and has a much shorter record to draw on.

Company profile comparison for Roblox (RBLX) and Take-Two Interactive Software (TTWO)
Profile ItemRBLXTTWO
NameRoblox Corp. Class A Common StockTake-Two Interactive Software, Inc.
Country/RegionUnited StatesUnited States
GICS SectorCommunication ServicesCommunication Services
GICS Industry GroupMedia & EntertainmentMedia & Entertainment
GICS IndustryEntertainmentEntertainment
GICS Sub-IndustryInteractive Home EntertainmentInteractive Home Entertainment
Market Capitalization35.28 billion USD40.18 billion USD
CurrencyUSDUSD
ExchangeNYSENasdaq
Listing DateMarch 10, 2021April 15, 1997
Security TypeCommon StockCommon Stock

Price Performance

Cumulative Growth

RBLX
TTWO
GSPC
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Roblox (RBLX) vs. Take-Two Interactive Software (TTWO), with S&P 500 (GSPC) for reference: Growth of a $10,000 investment over the past five years. Adjusted for dividends and splits.

Trailing Returns

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Trailing total returns for Roblox (RBLX) and Take-Two Interactive Software (TTWO). Returns over one year are annualized.

Calendar-Year Returns

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Calendar-year total returns for Roblox (RBLX) and Take-Two Interactive Software (TTWO). Each bar is that year's total return, measured year-end to year-end.

Performance Metrics

Price performance metrics for Roblox (RBLX) and Take-Two Interactive Software (TTWO)
MetricRBLXTTWO
Total Return (1Y)-51.28%-9.11%
Total Return (3Y, Annualized)11.01%12.95%
Total Return (5Y, Annualized)-13.82%2.45%

Risk Profile

Drawdown History

RBLX
TTWO
GSPC
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Roblox (RBLX) vs. Take-Two Interactive Software (TTWO), with S&P 500 (GSPC) for reference: Drawdown from the running peak over the past five years. Each line shows the decline from its prior peak; 0% marks a new high.

Return Distribution

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Distribution of monthly total returns for Roblox (RBLX) and Take-Two Interactive Software (TTWO). Each bar is the share of months whose return fell in that 5% bucket.

Risk Metrics

Risk profile metrics for Roblox (RBLX) and Take-Two Interactive Software (TTWO)
MetricRBLXTTWO
Volatility (1Y, Annualized)71.41%33.59%
Beta (5Y)1.450.88
Max Drawdown (5Y)-82.79%-50.18%
Avg. Volume (3M)11.20M2.58M

Risk-Adjusted Performance

Risk-Return Positioning

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RBLX and TTWO are plotted by 1-year volatility (risk) and 1-year return. The dashed Capital Allocation Line runs from the risk-free rate through the shared industry median.

Risk-Adjusted Metrics

Risk-adjusted metrics for Roblox (RBLX) and Take-Two Interactive Software (TTWO)
MetricRBLXTTWO
Sharpe Ratio (1Y)-0.78-0.40
Sortino Ratio (1Y)-1.01-0.57

Profitability

ROE (TTM)

Both Roblox (RBLX) at -539.93% and Take-Two Interactive Software (TTWO) at -9.04% report negative ROE values. Negative ROE can reflect losses or negative shareholders’ equity, so both readings need extra context.

RBLX

Media & Entertainment industry group

-539.93%

Max
49.92%
Q3
17.95%
Median
7.20%
Q1
-4.53%
Min
-26.31%
RBLX
-539.93%

TTWO

Media & Entertainment industry group

-9.04%

Max
49.92%
Q3
17.95%
Median
7.20%
Q1
-4.53%
TTWO
-9.04%
Min
-26.31%
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Roblox (RBLX) vs. Take-Two Interactive Software (TTWO): A comparison of their ROE against the Media & Entertainment industry group benchmark.

Net Margin (TTM)

Both Roblox (RBLX) at -16.48% and Take-Two Interactive Software (TTWO) at -4.79% report negative net margin values, usually indicating net losses over the period.

RBLX

Media & Entertainment industry group

-16.48%

Max
32.91%
Q3
11.75%
Median
5.04%
Q1
-4.17%
RBLX
-16.48%
Min
-25.14%

TTWO

Media & Entertainment industry group

-4.79%

Max
32.91%
Q3
11.75%
Median
5.04%
Q1
-4.17%
TTWO
-4.79%
Min
-25.14%
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Roblox (RBLX) vs. Take-Two Interactive Software (TTWO): A comparison of their net margin against the Media & Entertainment industry group benchmark.

Operating Margin (TTM)

Roblox (RBLX) reports a negative operating margin of -14.89%, usually indicating that operating costs exceeded revenue at the operating-income line. Meanwhile Take-Two Interactive Software (TTWO) reports 0.52%, ranking against industry peers normally.

RBLX

Media & Entertainment industry group

-14.89%

Max
40.16%
Q3
18.72%
Median
8.63%
Q1
1.90%
RBLX
-14.89%
Min
-22.08%

TTWO

Media & Entertainment industry group

0.52%

Max
40.16%
Q3
18.72%
Median
8.63%
Q1
1.90%
TTWO
0.52%
Min
-22.08%
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Roblox (RBLX) vs. Take-Two Interactive Software (TTWO): A comparison of their operating margin against the Media & Entertainment industry group benchmark.

Profitability Metrics

Profitability metrics for Roblox (RBLX) and Take-Two Interactive Software (TTWO)
MetricRBLXTTWO
ROE (TTM)-539.93%-9.04%
ROA (TTM)-6.88%-0.62%
Net Margin (TTM)-16.48%-4.79%
Operating Margin (TTM)-14.89%0.52%
Gross Margin (TTM)27.31%57.13%

Growth

Revenue Growth

Both companies are growing quickly, but Roblox (RBLX) at 35.77% is the standout with revenue growth above its industry range; Take-Two Interactive Software (TTWO) at 18.16% also sits in the top quartile.

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Roblox (RBLX) vs. Take-Two Interactive Software (TTWO): A comparison of their Revenue Growth across different time periods.

EPS Growth

Neither Roblox (RBLX) nor Take-Two Interactive Software (TTWO) reports a EPS growth value for this period, so a direct comparison isn't possible.

Growth Metrics

Growth metrics for Roblox (RBLX) and Take-Two Interactive Software (TTWO)
MetricRBLXTTWO
Revenue Growth (YoY)35.77%18.16%
Revenue Growth (3Y CAGR)30.02%7.56%
EPS Growth (YoY)----
EPS Growth (3Y CAGR)----

Financial Strength

Current Ratio (MRQ)

Take-Two Interactive Software (TTWO) at 1.06 keeps current ratio within its industry’s typical mid-range, while Roblox (RBLX) at 0.80 runs in the tighter-liquidity quartile — a thinner cushion against current liabilities for RBLX.

RBLX

Media & Entertainment industry group

0.80

Max
4.69
Q3
2.53
Median
1.52
Q1
0.95
RBLX
0.80
Min
0.28

TTWO

Media & Entertainment industry group

1.06

Max
4.69
Q3
2.53
Median
1.52
TTWO
1.06
Q1
0.95
Min
0.28
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Roblox (RBLX) vs. Take-Two Interactive Software (TTWO): A comparison of their current ratio against the Media & Entertainment industry group benchmark.

Debt / Equity (MRQ)

Only one side’s leverage can be read here: Take-Two Interactive Software (TTWO) carries debt-to-equity ratio of 0.82 against its industry range, while Roblox (RBLX) reports no figure this period.

RBLX

Media & Entertainment industry group

--

Max
3.65
Q3
1.69
Median
0.46
Q1
0.17
Min
0.00
RBLX
--

TTWO

Media & Entertainment industry group

0.82

Max
3.65
Q3
1.69
TTWO
0.82
Median
0.46
Q1
0.17
Min
0.00
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Roblox (RBLX) vs. Take-Two Interactive Software (TTWO): RBLX does not report debt-to-equity ratio, so it has no value marker; TTWO is benchmarked against the Media & Entertainment industry group.

Financial Strength Metrics

Financial strength metrics for Roblox (RBLX) and Take-Two Interactive Software (TTWO)
MetricRBLXTTWO
Current Ratio (MRQ)0.801.06
Debt / Equity (MRQ)--0.82
Net Debt / EBITDA--1.46

Dividends

Dividend Yield (TTM)

Neither Roblox (RBLX) nor Take-Two Interactive Software (TTWO) pays a dividend this period — they may reinvest, use buybacks, or simply not return cash through dividends.

RBLX

Media & Entertainment industry group

0.00%

Max
1.33%
Q3
0.65%
RBLX
0.00%
Median
0.00%
Q1
0.00%
Min
0.00%

TTWO

Media & Entertainment industry group

0.00%

Max
1.33%
Q3
0.65%
TTWO
0.00%
Median
0.00%
Q1
0.00%
Min
0.00%
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Roblox (RBLX) vs. Take-Two Interactive Software (TTWO): A comparison of their dividend yield against the Media & Entertainment industry group benchmark.

Dividend Payout Ratio (TTM)

Neither Roblox (RBLX) nor Take-Two Interactive Software (TTWO) pays a dividend this period — they may reinvest, use buybacks, or simply not return cash through dividends.

RBLX

Media & Entertainment industry group

0.00%

Max
71.43%
Q3
28.98%
RBLX
0.00%
Median
0.00%
Q1
0.00%
Min
0.00%

TTWO

Media & Entertainment industry group

0.00%

Max
71.43%
Q3
28.98%
TTWO
0.00%
Median
0.00%
Q1
0.00%
Min
0.00%
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Roblox (RBLX) vs. Take-Two Interactive Software (TTWO): A comparison of their payout ratio against the Media & Entertainment industry group benchmark.

Dividend Metrics

Dividend metrics for Roblox (RBLX) and Take-Two Interactive Software (TTWO)
MetricRBLXTTWO
Dividend Yield (TTM)0.00%0.00%
Dividend Payout Ratio (TTM)0.00%0.00%

Valuation

P/E Ratio (TTM)

Neither Roblox (RBLX) nor Take-Two Interactive Software (TTWO) reports a P/E ratio value for this period, so a direct comparison isn’t possible.

RBLX

Media & Entertainment industry group

--

Max
51.21
Q3
28.90
Median
17.98
Q1
11.53
Min
1.64
RBLX
--

TTWO

Media & Entertainment industry group

--

Max
51.21
Q3
28.90
Median
17.98
Q1
11.53
Min
1.64
TTWO
--
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Roblox (RBLX) vs. Take-Two Interactive Software (TTWO): Neither stock reports P/E ratio, so the chart shows available benchmark boxes without value markers.

P/S Ratio (TTM)

Both Roblox (RBLX) at 5.98 and Take-Two Interactive Software (TTWO) at 6.01 command a richer price per dollar of sales than most peers, sitting in the upper P/S ratio quartile of their industries.

RBLX

Media & Entertainment industry group

5.98

Max
7.43
RBLX
5.98
Q3
3.82
Median
1.40
Q1
0.70
Min
0.00

TTWO

Media & Entertainment industry group

6.01

Max
7.43
TTWO
6.01
Q3
3.82
Median
1.40
Q1
0.70
Min
0.00
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Roblox (RBLX) vs. Take-Two Interactive Software (TTWO): A comparison of their P/S ratio against the Media & Entertainment industry group benchmark.

P/B Ratio (MRQ)

Roblox (RBLX) reports a negative P/B ratio of -49,300.00, meaning negative book equity — the multiple itself is not meaningful for valuation. Meanwhile Take-Two Interactive Software (TTWO) reports 11.14, ranking against industry peers normally.

RBLX

Media & Entertainment industry group

-49,300.00

Max
11.45
Q3
5.30
Median
1.84
Q1
0.77
Min
-2.61
RBLX
-49,300.00

TTWO

Media & Entertainment industry group

11.14

Max
11.45
TTWO
11.14
Q3
5.30
Median
1.84
Q1
0.77
Min
-2.61
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Roblox (RBLX) vs. Take-Two Interactive Software (TTWO): A comparison of their P/B ratio against the Media & Entertainment industry group benchmark.

Valuation Metrics

Valuation metrics for Roblox (RBLX) and Take-Two Interactive Software (TTWO)
MetricRBLXTTWO
P/E Ratio (TTM)----
P/S Ratio (TTM)5.986.01
P/B Ratio (MRQ)-49,300.0011.14
Free Cash Flow Yield (TTM)4.86%3.13%